Journey to the Watchtower First Hour Guide — What to Do First
A plan for your first session of Journey to the Watchtower: tutorial, ten listed codes worth 77,105 Insanity, upgrade choices, and the questions to check before a first rebirth decision.
The first hour of Journey to the Watchtower sets the slope of everything after it. The game is a death-loop desert run — cross toward the Watchtower, die, upgrade, return permanently stronger — and a session spent guessing wastes the one resource a new save cannot replace: early momentum. This plan sequences the hour into five steps, using only verified facts: the tutorial requirement, the ten working codes worth 77,105 Insanity, the three upgrade lines named in the official description, and the Farthest-in-studs scoreboard that tells you whether the session worked. No invented timers, no promised distances — just an order of operations that holds up.

The goal of the first hour is not the tower — it is a Farthest record that is still climbing when the hour ends.
Five steps for the opening session
1. Tutorial first — no shortcuts
Launch the experience and finish the tutorial completely. It teaches the run’s rhythm and unlocks the interface, including the Store icon on the left side of the screen. Skipping it locks you out of the Codes tab, which would waste the biggest opportunity of the session.
2. Redeem all ten codes
Open the Store, open the Codes tab at the bottom, and redeem UPDATE5, MOUNTS, SKYBEAST, UPDATE4, HARDMODE, WORMNERF, UPDATE3, LIKES1K, UPDATE2, and INFINITESNIPE — one at a time, exactly as written. They pay between 5,000 and 10,000 Insanity each plus Essence, a combined 77,105 Insanity before your first serious run. The codes page keeps the verified list with copy buttons.
3. Buy survival, not variety
Spend the Insanity on stamina and speed first — the two stats every early death tests. If your runs fade out mid-desert, more stamina; if the sandworm eats you, more speed. Hold a share back for the Insanity-gain upgrade once survival feels stable, because it raises the payout of every later run.
4. Run for the Farthest record
Now run the desert with intent. Watch the HUD’s Farthest distance in studs and treat each attempt as data: where the light catches you, where the tower’s strikes start landing, where the worm takes you. Records in the hundreds of studs are a normal early session; the number climbing is what matters, not beating anyone’s leaderboard on day one.
5. Roll, then consider the first rebirth
Try the Spirits & Sins roll interface and see what the current pool offers — no verified tier list exists, so judge pulls by their in-game descriptions. If your Farthest record has flatlined, inspect the rebirth cost, reward, and reset rules before deciding what to spend. The checked sources do not confirm whether currency or upgrades are retained. A rebirth is optional; understanding the trade-off is enough for the first session.
Reading your first session’s results
The session’s report card is the Farthest HUD. If the record climbed steadily and your deaths moved deeper into the desert, the loop is working — keep alternating stamina, speed, and Insanity gain, and roll the Spirits and Sins interface as balance allows. If the record flatlined, compare upgrades with the rebirth option. Check the current cost and which resources would be retained before spending or resetting; a stalled record alone does not prove that a rebirth is the best next step.
Two follow-ups keep the momentum. The beginner guide expands each of these steps into a full walkthrough, and the codes page is worth re-checking when its dated sources report a change. A code name alone does not establish when an update shipped. The confirmed uses of the currency and the remaining gaps are explained on the Insanity guide.
FAQ
What should the first hour of Journey to the Watchtower accomplish?
Three things: the tutorial finished, the ten active codes redeemed for 77,105 Insanity, and enough upgrade spending that your Farthest distance starts climbing. A first rebirth before the hour ends is a bonus, not a requirement.
How far should a first session get in studs?
There is no published benchmark, and any specific number would be invented. Real server screenshots show early Farthest records in the hundreds of studs, with developed saves past a thousand. Judge the session by whether your own record improves across attempts, not by an outside target.
Should I rebirth in my first hour?
There is no verified first-hour reset target. If progress stalls, compare the rebirth option with ordinary upgrades and check the current cost, reward, and resource-retention rules. Do not assume that spending all Insanity first is beneficial; the rebirth guide explains which details remain unverified.
What if a code does not work?
Check the spelling and capitalization first — codes are case-sensitive and redeemed one at a time — then confirm you finished the tutorial. The codes page marks exactly which ten codes were verified working in the October 2026 check and which are expired.
Do I need to understand Spirits and Sins in the first hour?
No. Try the roll interface once you are comfortable with the run loop. No verified list of Spirits or Sins, tiers, or rates exists in any checked source, so early-session rolls are a bonus — the Insanity economy does the heavy lifting first.
Is the first hour different in [MOUNTS]?
The listing currently titles the experience "[MOUNTS] Journey to the Watchtower," and detailed notes for that title change have not been published in checked sources. Expect the same loop — tutorial, codes, upgrades — and check the updates page for what the developer confirms.
Sources and verification
These links show where this page's factual inputs came from. Community and independent references are not developer announcements.
- Roblox experience listing (Official) - Game identity, creator, player limit and public experience description
- GachaPocket codes list (Community) - Active code cross-check; a new refresh dated 2026-10-07T15:07:30Z lists only UPDATE5 and MOUNTS as active — both labelled NEW — and moves SKYBEAST, UPDATE4 and the six earlier strings to its expired section, so it now demotes the pair it used to carry. Unchanged in the October 10 check
- PCLabs codes guide (Portuguese) (Community) - Independent cross-check of progression and code totals (September 2026)
- PCGamesN codes guide (Community) - Code status and reward cross-check; a new refresh dated 2026-10-07T13:18:14Z lists only UPDATE5 and MOUNTS as active, so the six working strings it carried on September 27, 2026 (SKYBEAST, UPDATE4, HARDMODE, UPDATE3, WORMNERF and LIKES1K) have moved down and its four-of-six position is gone. Unchanged in the October 10 check
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Recommended guides
Data source: Official Roblox experience description and Games API snapshot, cross-checked against community coverage. Last verified .


